It did allow me to get through the menus strangely enough. Every time mariokart tried to run it tried to using the CPU-GPU instead of the 970m and it would crash right before a new race was launched. My laptop had the additional problem of having a CPU-GPU as well as the main GPU. This is also not consistent between my 2 different computers I have running it. I had to try a number of gen 1 teknoparrot versions to finally get it up and running for me. I had plenty of problems getting the game to work for me. but do you have the old (legacy) directx runtimes? That is the link I posed and what has helped me in the past. I understand you have the latest directx. That fix is supposed to correct errors which happen right when the game launches into the race, typically it is some direct3d error. Does your fix have dlls placed in 2 folders, System32 and syswow64 ? I placed that directly in my windows folder.
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